The Digital Millennium Copyright Act (DMCA) had its basis as part of the United States' commitment to comply with two treaties passed by the World Intellectual Property Organization (WIPO) in December 1996 that dealt with the nature of copyright with modern information systems such as the Internet. The Information Society Directive 2001 implemented the 1996 WIPO Copyright Treaty in the EU. This exemption was adopted by the European Union in the Electronic Commerce Directive 2000. The DMCA's principal innovation in the field of copyright is the exemption from direct and indirect liability of Internet service providers and other intermediaries. Passed on October 12, 1998, by a unanimous vote in the United States Senate and signed into law by President Bill Clinton on October 28, 1998, the DMCA amended Title 17 of the United States Code to extend the reach of copyright, while limiting the liability of the providers of online services for copyright infringement by their users. In addition, the DMCA heightens the penalties for copyright infringement on the Internet. It also criminalizes the act of circumventing an access control, whether or not there is actual infringement of copyright itself. It criminalizes production and dissemination of technology, devices, or services intended to circumvent measures that control access to copyrighted works (commonly known as digital rights management or DRM). The Digital Millennium Copyright Act ( DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO).
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![]() After completion, you will receive a rewards member number (“ Member Number ”). To become a valid Member, you must complete the enrolment process by providing complete and accurate information and indicating your acceptance of the Program Terms. Membership is free and no initial purchase is required in order to become a Member. ![]() We encourage Members to review the Program Terms each time they use the Program.īy using or enrolling in the Program, you accept and agree to be bound by these Terms and Conditions. If the Program Terms have been updated, the Company will post the new Program Terms on the Program Website and note the date that they were last updated, and no change will be effective until such change has been posted for at least ten (10) days. The Company in its sole discretion can, restrict, suspend, amend, extend or otherwise alter the Program Terms at any time and without prior notice. The terms and conditions set forth herein (the “ Terms & Conditions ”, and together with any terms set forth on the Program Website, the Explainer Page, the Program Website’s privacy policy and any other terms accessible through any of the foregoing, collectively the “ Program Terms ”) govern the Program. Members acquire no vested right or entitlement to the continued availability of any particular reward, benefit or redemption level. ![]() The Program allows persons who have completed the membership enrollment steps (each, a “ Program Member ” or “ Member ”) in accordance with the present Terms and Conditions to collect points when making purchases on items identified from time to time by the Company (“ Eligible Purchases ”), and to redeem these points for rewards, benefits and/or rebates offered by the Company from time to time. The Program is accessible through (the “ Program Website ”) and any other related sites and applications referred to on the Program Website including without limitation: (the “ Explainer Page ”). The Fleshlight rewards program (the “ Program ”) is a loyalty reward program offered by Interactive Life Forms, LLC (the “ Company ”, “ us ”, “ our ” or “ we ”) to certain customers of the Company. ![]() This breakthrough technology also allows users to manually share their location over satellite with Find My when there is no cellular or Wi-Fi connection, providing a sense of security when hiking or camping off the grid. The initial questionnaire and follow-up messages are then relayed to centers staffed by Apple‑trained specialists who can call for help on the user’s behalf. Since every second counts, with Emergency SOS via satellite, iPhone front-loads a few vital questions to assess the user’s situation, and shows them where to point their phone to connect to a satellite. ![]() Satellites are moving targets with low bandwidth, and it can take minutes for messages to get through. ![]() The iPhone 14 lineup also introduces Emergency SOS via satellite, which combines custom components deeply integrated with software to allow antennas to connect directly to a satellite, enabling messaging with emergency services when outside of cellular or Wi-Fi coverage. When a severe crash is detected, the emergency services call interface will appear on Apple Watch, as it is most likely to be in closer proximity to the user, while the call is placed through iPhone if it is in range for the best possible connection. When combined with Apple Watch, Crash Detection seamlessly leverages the unique strength of both devices to get users help efficiently. Advanced Apple-designed motion algorithms trained with over a million hours of real-world driving and crash record data provide even better accuracy. ![]() These capabilities build on existing components, like the barometer, which can now detect cabin pressure changes, the GPS for additional input for speed changes, and the microphone, 5 which can recognize loud noises typified by severe car crashes. With a new dual-core accelerometer capable of detecting G-force measurements of up to 256Gs and a new high dynamic range gyroscope, Crash Detection on iPhone can now detect a severe car crash and automatically dial emergency services when a user is unconscious or unable to reach their iPhone. The entire iPhone 14 lineup introduces groundbreaking safety capabilities that can provide emergency assistance when it matters most. Pre-orders begin Friday, September 9, with availability for iPhone 14 beginning Friday, September 16, and availability for iPhone 14 Plus beginning Friday, October 7. iPhone 14 and iPhone 14 Plus will be available in midnight, blue, starlight, purple, and (PRODUCT)RED 1 finishes. And with amazing battery life, industry-leading durability features, and super-fast 5G, this iPhone lineup is more advanced than ever before. iPhone 14 and iPhone 14 Plus introduce critical safety capabilities such as Crash Detection and Emergency SOS via satellite, a first in the industry. Both models include the A15 Bionic chip with a 5-core GPU, which offers incredible performance and efficiency for demanding workloads, and is designed with privacy and security built in. iPhone 14 and iPhone 14 Plus take stunning photos and video with a powerful camera system featuring new Main and front TrueDepth cameras, the Ultra Wide camera for unique perspectives, and Photonic Engine - an enhanced image pipeline. The new Apple Watch could have a flat-edged design that better matches the iPhone models, and it could be thinner with more available display space.CUPERTINO, CALIFORNIAApple today introduced iPhone 14 and iPhone 14 Plus, featuring two sizes - 6.1 inches and 6.7 inches - in a sophisticated design with impressive camera upgrades and groundbreaking new safety capabilities. We have details on all of the rumors that we've heard about the iPhone 13 in our roundup, so check that out to see exactly what to expect.Īs for the Apple Watch Series 7, we're expecting the first redesign that we've seen in years. There have also been rumors of an always-on display, so that's a possibility, as are larger batteries and more maximum storage space. There will also be some improvements to the cameras, with Apple bringing sensor-shift optical image stabilization to the whole iPhone 13 lineup, introducing a better Ultra Wide camera for the Pro models, and improving the cameras of the iPhone 13 Pro to bring it in line with the Pro Max.Ī faster A15 chip is coming, along with faster 5G technology, and perhaps the biggest change might be the 120Hz ProMotion display expected for the Pro models. The general design will be the same, but we are expecting a smaller notch. Apple is planning to release a 5.4-inch iPhone 13 mini, a 6.1-inch iPhone 13, a 6.1-inch iPhone 13 Pro, and a 6.7-inch iPhone 13 Pro Max. New MacBook Pro models and new iPads are also on the horizon, but Apple is expected to hold multiple fall events this year so we're not likely to see everything come out in September.Īpple's iPhone 13 models will be similar to the iPhone 12 models with few design changes. Subscribe to the MacRumors YouTube channel for more videos. Using Webpage Thumbnailer you can convert MHTML or HTML to images as jpg(jpeg), gif, png, bmp(bitmap), tif(tiff). Webpage Thumbnailer captures the whole page in a single step and generates a full size screenshot. Webpage Thumbnailer is very good choice for Web Designers who wants to convert their webpages to images / graphics for customer preview with just few clicks unlike using the Alt + PrtScr (Print Screen) to copy each screen and paste together. The power of such thumbnail images you can measure on your website in terms of usability aspects. Now, you can use webpage thumbnailer to do this job easily and quickly. ![]() Thus, instead of just putting the text links, now you can put a thumbnail picture links of the web pages to facilitate your users to make a decision faster and easier while browsing the search results. Placing thumbnails of web pages alongside the search results or directory listing helps the users to preview the site before visiting each search result links which improves the usability, user satisfaction and reduces the frustration associated with broken links, inappropriate contents or pop-up ads. It is as easy as to enter the list of websites/webpages URLs or the local paths of HTML and MHTML files and Webpage Thumbnailer will go to work creating all your images automatically. ![]() ![]() It can generate thousands of web pages thumbnail/screenshots images in a multi threaded batch mode without your intervention. It captures the whole web page’s content into JPG(jpeg), PNG, BMP(bitmap), GIF or TIF(tiff) image on the fly. Webpage Thumbnailer is a windows program that helps you convert MHTML and HTML files to images, create full size screenshots of websites, generate thumbnails of webpages from their URLs easily and quickly. ![]() You should even feel free to come up with a subset of your original data that still reproduces the problem. If neither of those solve your problem (and even if they do!) you should always post some data so that other people can reproduce your problem. Sqlite> SELECT DATETIME(0, 'unixepoch') SELECT DATETIME(0, 'unixepoch') = DATETIME(' 00:00:00') Sqlite> SELECT DATETIME('now') SELECT DATETIME(0, 'unixepoch') Sqlite> SELECT * FROM Foo WHERE DATETIME(foo.created_at) SELECT DATETIME('now') Sqlite> SELECT * FROM Foo WHERE foo.created_at SELECT * FROM Foo WHERE DATETIME(foo.created_at) INSERT INTO Foo VALUES('T15:36:56.200') The issue is with the way you've inserted data into your table: the +0200 syntax doesn't match any of SQLite's time formats:Ĭhanging it to use the SS.SSS format works correctly: sqlite> CREATE TABLE Foo (created_at TIMESTAMP) Here's type table description: CREATE TABLE Īnd the test data: INSERT INTO table VALUES(1,'T15:36:56+0200','test','test') Anyone who can help? If it matters, I'm trying this out in Sqlite Expert Personal. I've read and and I would expect that the column would be a numeric type, and that the comparison would be done on the unix timestamp value. I have tried this: SELECT * FROM logged_event WHERE logged_event.CREATED_AT < ' 16:20:55'Īnd various variations on it, like with the date functions. I would think this to be simple but I can't get it done. To practice what you learned in this article, Solve a Python SQLite Exercise project to practice database operations.I have an Sqlite database in which I want to select rows of which the value in a TIMESTAMP column is before a certain date. SqliteConnection = nnect('SQLite_Python.db',Īs you can see when we retrieved the joining date from SQLite table and we got the result in datetime.datetime type. In this example, when we read DateTime from the SQLite table we must get the joining date type as a datetime. It will use the converters dictionary and then use the converter function found there to return the value. If you use this parameter in the connect method, then the SQLite interface parses the column name for each column it returns. It will parse the declared type then use the type converters dictionary to execute the converter function registered for that type there. If you use this parameter in the connect method, then the sqlite3 module parses the declared type for each column it returns. To solve this problem, use detect_types as PARSE_DECLTYPES and PARSE_COLNAMES as arguments in the connect method of the sqlite3 module. We want the DateTime type so we can directly use it. Print("Error while working with SQLite", error)ĪddDeveloper(1, 'Mark', ())Īs we can see, we inserted a date object, but when we retrieved the details from a table, we got a string type. Print("joining date type is", type(joining_Date)) Print(developer, " joined on", joiningDate) Sqlite_select_query = """SELECT name, joiningDate from new_developers where id = ?"""Ĭursor.execute(sqlite_select_query, (1,)) Sqlite_insert_with_param = """INSERT INTO 'new_developers'Ĭursor.execute(sqlite_insert_with_param, data_tuple) Sqlite_create_table_query = '''CREATE TABLE new_developers (Ĭursor.execute(sqlite_create_table_query) SqliteConnection = nnect('SQLite_Python.db') ![]() Let’s understand this scenario with a simple example. And when you run a SELECT query from Python to read DateTime values from SQLite table, the sqlite3 module will convert it into a string object. In a usual scenario, when you execute the insert query with the DateTime object, the Python sqlite3 module converts it into a string format instead of an actual DateTime. ![]() Python example to insert/Retrieve DateTime from SQLite table Insert data into SQLite Table from Python.If a table is not present in your SQLite database, then please refer to the following articles: – Python example to insert/Retrieve DateTime from SQLite tableīefore executing the following program, please make sure you have an SQLite table with a timestamp as a column from which you want to retrieve/insert data.įor this lesson, I am using the ‘new_developers’ table present in my SQLite database. Build for Science, Entertainment or Security interests in an uncertain. If you are looking Jurassic World: Evolution on PC download for free then youre in the right place. Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord. Jurassic World Evolution Free Download PC Game pre-installed in direct link. Going back to the weekly giveaways seems to be the plan for. The result is a terrifying dinosaur with the size of a t-rex, but with the litheness of a raptor. ![]() Keeping with the theme of the world the Dracodentitan is a hybrid of the Baryonyx and the Polacanthus. We expect to see more Jurassic World Evolution 2 mods popping up over the coming weeks and months and will expand this article with more cool picks as we spot them. Jurassic World Evolution is free to claim until next week via its store page, with Epic Games ending the daily freebies promotion today. The Dracodentitan mod by DrPenny233 and FatEch introduces a new dinosaur to the game. Some dinosaurs' vanilla versions just aren't fuzzy enough. The First Person Mode mod lets you explore your park at ground level, making for a more personal experience.ĭimorphodon fans will also want to grab this Jurassic World Evolution 2 mod, which gives feathers. If you find the paths and fences you place down to be a little too oppressive, the Expanded Paths and Fences mod turns them invisible, although it does currently only work in Sandbox mode.Īs much as seeing your work from above lets you admire a bigger chunk of your park and the wildlife that's casually enjoying or trying to escape its enclosures, you may wonder what your guests see. ![]() The Mosasaurus was one of the most popular parts of Jurassic. Login into your Epic Games Store account. This offer will end soon so grab it now before it's too late Instructions 1. Though technically not dinosaurs, sea animals were a prominent presence in prehistory. FREE 44.99 Legendary Get Jurassic World Evolution (PC) for free on Epic Games Store and build your own Jurassic World Theme Park. Jurassic World Evolution 2 (Modded Sandbox) Free Build On Arizona Map 397 views 12 Dislike Share Save Danny Min 1.82K subscribers Today we start building our own park on the Arizona. Since you'll edit lots of terrain during your time with Jurassic World Evolution 2, you may want to check out the Expanded Terrain Tools mod, which removes constraints from rock placement, adds a new intensity slider, and tweaks stuff like minimum or maximum placing speed. 7/10 Deinosuchus, The Ancestor Of Crocodiles. The first Jurassic World Evolution 2 mod on our list is FreeBuild, which does precisely what its name suggests, removing restrictions when placing buildings and increasing the maximum angle at which you can flatten terrain. ![]()
![]() Mungo statically typechecks that method calls follow the object’s protocol, as defined by its typestate specification. A typestate is a state machine specifying a Java object protocol, namely the permitted sequence of method calls of that object. The Mungo tool extends Java with (optional) typestate specifications. The generated API skeleton is then further extended with the necessary logic, and finally typechecked by Mungo. StMungo translates a communication protocol, namely a sequence of sends and receives of messages, given as a multiparty session type in the Scribble language, into a typestate specification and a Java API skeleton. The StMungo (“Scribble-to-Mungo”) tool is a bridge between multiparty session types and typestates. This is a tutorial paper on Mungo, a toolchain based on multiparty session types and their connection to typestates for safe distributed programming in Java language. In particular, parametricity is key to derive non-trivial results about internal protocol independence, a concurrent analogous of representation independence, and non-interference properties of modular, distributed systems. Combined, our results confer strong correctness guarantees for communicating systems. Our polymorphic session-typed process language satisfies strong forms of type preservation and global progress, is strongly normalizing, and enjoys a relational parametricity principle. In our theory, polymorphism accounts for the exchange of abstract communication protocols and dynamic instantiation of heterogeneous interfaces, as opposed to the exchange of data types and dynamic instantiation of individual message types. To this end, we develop a logically motivated theory of parametric polymorphism, reminiscent of the Girard-Reynolds polymorphic λ-calculus, but casted in the setting of concurrent processes. We investigate a notion of behavioral genericity in the context of session type disciplines. The program logic is shown sound against an operational semantics of programs, and proved programs are guaranteed to follow the given protocols and to be free of data races, memory leaks, and communication errors. We demonstrate its applicability on a number of examples. We develop a program logic based on separation logic that unifies these principles and allows fine-grained reasoning about endpoint-sharing programs. Secondly, threads may compete for receiving on an endpoint provided that the successful reception of the message grants them ownership of that endpoint retrospectively. Firstly, threads may concurrently use an endpoint in any way that does not advance the state of the protocol. In this paper, we identify two principles that can guarantee obedience to a communication protocol even in the presence of endpoint sharing. Approaches that do allow such sharing often do not prove that channels obey their protocols. Many existing verification techniques for message-passing programs assume that at most one thread may attempt to send or receive on a channel endpoint at any given point in time, and expressly forbid endpoint sharing. $\gamma$ is a variable update function from $(Q \times \Sigma_1 \times X)$ to $(\Sigma_2 \cup X)^*$ using copyless assignments and $q_0 \in Q$ is an initial state.Recent advances in the formal verification of message-passing programs are based on proving that programs correctly implement a given protocol. $\delta$ is a state transition function from $(Q \times \Sigma_1)$ to $Q$, ![]() $X$ is a finite set of string variables, $F$ is a partial output function from $Q$ to $(\Sigma_2 \cup X)^*$ with constraint of copyless assignment, $Q$ is a finite set of states, $\Sigma_1$ is a finite set of input symbols, $\Sigma_2$ is a finite set of output symbols, Formally, a streaming string transducer is a 8-tuple $(Q,\Sigma_1,\Sigma_2,X,F,\delta,\gamma,q_0)$ machine, where Part of the reason that the team behind Superhot was able to make what in hindsight were good decisions was down to SteamSpy. Sometimes there are games and developers that don't need a full publisher they just need a bit of a push, some connections and a bit of cash to help them finance the production of the release." That's a very wholesome and positive thing to do. There are studios that are supporting indie developers with publishing: some successful mid-tier developers that are reinvesting some of their money into just financial support and business advice for smaller studios. You should probably go for the all or nothing strategy. That means that you're not paying enough attention to the people that you're supposed to be helping. If those people that are doing the publishing have to make a decision between helping grow their own games or someone else's, they should always go for their own. ![]() "It's a tempting dream for a studio to pursue you're looking at what you're doing as a company and you're realising that we did so well with our own game, we should try and use those same people and resources to publish other people's games, but if you're doing it as a side project, you're always going to be somewhat dishonest or you're going to be not the best value proposition for other games. "Becoming a full-fledged publisher, that's something we're not looking at doing at all right now," he says. But Kaczmarczyk says that he views publishing as a full-time job and the team wants to continue focusing on its own games. With the journey that Superhot Team has been on - having a hit game, deciding to self-publish, staffing up against that desire - often times the next step is to start publishing games ourselves. It feels wrong to give such a big part of your business to someone else who doesn't care that much about your game and who wasn't part of deciding what is going to make it unique and great and make it sell to players." If you are making more money on ports, then it's a big, big part of your core business. He continues: "You are taking more of a risk, but if you're looking at it from just the business and revenue perspective, your core business at this point is porting your game. If you're looking at just the business side of it, if you have a game on PC and you're porting it to all of the other platforms, you're probably going to end up making more money from the other platforms." If you can do your own ports and localisations, you probably should. That was really valuable and something I'd recommend for anyone that can in terms of video game development. We make the decision not to go with a publisher that maybe might have accelerated our development and plans to get localisation and different ports done earlier but because we did it ourselves, we were able to control all of those channels to make sure the amount of attention, visibility and support that our games are getting are the most we can get. "All of the porting work, marketing and platform relations were done ourselves. "The most important learning was the validation of our initial strategy and approach of being incredibly independent and keeping things in-house," he tells. It's fair to say that Superhot Team has come a long way from its game jam days, with business developer Tomasz Kaczmarczyk saying the title's success has validated the studio's strategy of doing everything it could internally. Now over three years following release, the company has sold more than two million copies of the slo-mo shooter, with revenue actually growing year-on-year between 20. Oh, and then there's the game's tongue in cheek ending, which compels users to tell all their friends about how "Superhot is the most innovative shooter they've played in years." ![]() The title started life as part of the 7 Day FPS Challenge game jam in August 2013, going on to crowdfund the title the following year on Kickstarter and eventually launching in February 2016 following a number of flashy, stylish and very memorable marketing campaign that boomed 'Super. It's hard to think of an indie game from the last few years with a more memorable marketing campaign than Superhot. ![]() That’s a real draw back for some OneNote note takers. You also can’t play back audio you may have recorded in other versions. In the Windows version you can insert audio and video but not on the Mac version. You can clip information you find on the web. You can type in text, and insert pictures and tables. OneNote allows you enter content in a variety of ways. You can hide the expanded ribbon view by clicking on the arrow in the upper right. The View tab gives you zooming options and the ability to change page colors. ![]() The Insert tab allows you to Insert a table (you can choose the initial number of cells when you do), pictures, date, and date & time. Second under the Paste drop down you have the option to Keep Source Formatting, Match Formatting, or Paste text only. First when it comes to fonts in this Mac Version you can choose OS X fonts or you can opt for Office fonts. There is also an option to insert checkboxes for to do lists. In the Home tab you have familiar editing controls for text as well as options to insert a variety of tags. On the right of your screen you will find a list of pages within a section. You can create a new section at any time. Below these ribbon tabs are the tabs for sections within a notebook. If you insert a table than a tab appears to make controls for working with tables appear. There are three tabs on the ribbon: Home, Insert and View. OneNote, like all of Microsoft’s Office products uses the familiar ribbon concept. But the most diligent of organizers can also build any structure and create any number of notebooks and sections. If you want a stream of conscious like flow of information in one notebook you can have that. Pages and sections can be moved and rearranged however you’d like to organize them. You create notebooks for certain topics or tasks and within those notebooks you create sections. OneNote is all about organization but on your terms. You won’t be saving your notes locally, you’ll be saving them in the Cloud. If you don’t have a OneDrive account you’ll get 7GB of OneDrive storage when you sign up for a free one. To use OneNote for the Mac you’ll need to connect up to OneDrive. ![]() OneDrive, formerly Skydrive, is Microsoft’s Cloud syncing and storage system. ![]() The same is true for Sharepoint in the Enterprise market. If you haven’t figured it out by now, OneDrive is the glue that is holding Microsoft’s consumer facing mobile strategy together. Read: Office for the iPad: Review OneNote and OneDrive Microsoft now has versions of OneNote available for Windows, iOS, Android, and OS X. But for Mac users it offers a nice way to collect and keep notes and then sync them for viewing on their mobile devices. The Mac version leaves out enough features that Windows OneNote users will surely miss. In my opinion it is one of the finest pieces of software to ever come out of Microsoft. On the Windows platform it is an elegant and powerful tool. I’ve always maintained that OneNote was a secret weapon that Microsoft wanted to keep secret. That said, OneNote for the Mac is worth taking a look at if you use it on other platforms and want to view your notes on a MacBook or iMac. In fact it pales in comparison when you examine features. It’s not as full featured as the Windows versions of OneNote, or its direct competitor Evernote. But a couple of weeks before that, Microsoft made a flanking move in the cross platform wars and released a version of OneNote for the Mac. The big news about that was the release for Office Apps for the iPad last week. Microsoft is on a cross platform tear these days and that’s a good thing. |
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